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Difference between revisions of "RefineryRatio"

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{{DeeZireInclusion}}<br />
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{{Flag
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the <tt>[[BuildRefinery|BuildRefinery=]]</tt> statement. The ratio total (i.e. the sum of all the <tt>xxxRatio=</tt> values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
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|files={{Categ|ini=rules}}
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|values={{Values|float}}
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|types={{Categ|AI}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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|ra=yes
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|cs=yes
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|am=yes
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|tsobsolete=yes
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}}
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One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of Tiberium/ore refineries (hardcoded to the building type {{tt|PROC}}).
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== In {{ts}} To {{yr}} ==
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Although parsed, this flag does nothing.

Latest revision as of 19:36, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RefineryRatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Cc cnrdelete-all.pngLogic related to RefineryRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of Tiberium/ore refineries (hardcoded to the building type PROC).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.