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Difference between revisions of "Reload"

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(De-DZed)
m (Forgot about poor TS..)
Line 3: Line 3:
 
|default=0
 
|default=0
 
|types={{CatAllTypes}}
 
|types={{CatAllTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes

Revision as of 19:55, 25 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.

By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.

See also