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Difference between revisions of "Reload"

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m (Forgot about poor TS..)
(See also)
Line 18: Line 18:
  
 
==See also==
 
==See also==
 +
* {{TTL|Ammo}}
 
* {{TTL|InitialAmmo}}
 
* {{TTL|InitialAmmo}}
 
* {{TTL|PipScale}}
 
* {{TTL|PipScale}}
 
* {{TTL|DamageReducesReadiness}}
 
* {{TTL|DamageReducesReadiness}}
 
* {{TTL|ReadinessReductionMultiplier}}
 
* {{TTL|ReadinessReductionMultiplier}}

Revision as of 15:38, 3 January 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.

By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.

See also