ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Reload"
From ModEnc
m (Forgot about poor TS..) |
(→See also) |
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==See also== | ==See also== | ||
+ | * {{TTL|Ammo}} | ||
* {{TTL|InitialAmmo}} | * {{TTL|InitialAmmo}} | ||
* {{TTL|PipScale}} | * {{TTL|PipScale}} | ||
* {{TTL|DamageReducesReadiness}} | * {{TTL|DamageReducesReadiness}} | ||
* {{TTL|ReadinessReductionMultiplier}} | * {{TTL|ReadinessReductionMultiplier}} |
Revision as of 15:38, 3 January 2009
Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.
By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.