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Difference between revisions of "Remapable"

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m (Updating template with obsoleteness, and removing Xgamer section.)
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|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
|xgamer=yes
+
|ra2obsolete=yes
 
}}
 
}}
 
If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.
 
If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.

Revision as of 16:43, 30 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Remapable
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no

Cc cnrdelete-all.pngLogic related to Remapable, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.

Limitations

This tag has absolutely no effect in Red Alert 2 and Yuri's Revenge. Referencing the Tesla Coil's art entry proves this.