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Difference between revisions of "Rules.ini"

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==File Locations==
I'm impressed! You've managed the almost <a href="">imbpesiols.</a>
{| align="center" cellpadding="4" class="table_descrow"
|{{tt|redalert.mix}} {{Arr|r}} {{tt|local.mix}}
|{{tt|tibsun.mix}} {{Arr|r}} {{tt|local.mix}}
|The patches add a new rules.ini to {{tt|patch.mix}}
|rules-equivalent is called {{tt|firestrm.ini}}, the mix also contains a new {{tt|rules.ini}} ''for regular TS''.
|{{tt|ra2.mix}} {{Arr|r}} {{tt|local.mix}}
|Called {{tt|rules'''md'''.ini}}, for '''m'''ission '''d'''isk.

Revision as of 15:04, 24 July 2016

The rules.ini (naming variations for expansions) is the core file of C&C modding. As indicated by the name, it contains the "rules" of the game – the properties of every object, weapon, warhead, etc. in the game. For any C&C game from Red Alert to Yuri's Revenge, this is the main modification file. For Generals and everything else based on the SAGE engine, the INI-system is more complex and wide-spread.

Disregarding the side functions of the other various INI files (like ai.ini or art.ini), there is no way to make any changes to the game other than what the rules.ini allows for1. Not everything in the game is customizable. Features that cannot be modified are called "hardcoded" features.

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1 An exception to this would be pd's RockPatch.

See Also