ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "SecretBuilding"

From ModEnc
Jump to: navigation, search
(Updated)
m (Replacing Template:TTL with Template:F.)
 
Line 7: Line 7:
 
}}
 
}}
  
This flag defines a single BuildingType that should be granted as a bonus by this building, if it also has {{TTL|SecretLab|yes}}.  
+
This flag defines a single BuildingType that should be granted as a bonus by this building, if it also has {{f|SecretLab|yes|link}}.  
  
 
'''Note''':
 
'''Note''':
 
* if this flag is defined, the secret lab loses any randomness and will always grant this BuildingType.
 
* if this flag is defined, the secret lab loses any randomness and will always grant this BuildingType.
* if {{TTL|SecretUnit}} or {{TTL|SecretInfantry}} are also defined on the same BuildingType, they take priority.
+
* if {{f|SecretUnit|link}} or {{f|SecretInfantry|link}} are also defined on the same BuildingType, they take priority.

Latest revision as of 10:31, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretBuilding
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: BuildingTypes)
Applicable to: BuildingTypes


This flag defines a single BuildingType that should be granted as a bonus by this building, if it also has SecretLab=yes.

Note:

  • if this flag is defined, the secret lab loses any randomness and will always grant this BuildingType.
  • if SecretUnit or SecretInfantry are also defined on the same BuildingType, they take priority.