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Difference between revisions of "SecretHouses"

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(Verified in the executable)
(simply "does have" implies posessive rather than property, "theorised" was appropriate (see wikipedia for usage) and provides better flow)
Line 7: Line 7:
  
 
{{Obsolete}}
 
{{Obsolete}}
Has no effect <!-- DC: verified in the executable --> in-game, although the flag is parsed and [[Yuri Clone]] does have {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.
+
Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.
  
It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).
+
It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).

Revision as of 21:19, 1 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretHouses
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Houses)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Cc cnrdelete-all.png
Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Has no effect in-game, despite the fact that the flag is parsed and Yuri Clone has this flag set as Template:TTL in unmodded Yuri's Revenge.

It is theorised that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).