ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Selectable"

From ModEnc
Jump to: navigation, search
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{flag
Can be set to 'yes' or 'no' and determines whether or not this object can be selected by the player. Defaults to 'yes'.
+
|values={{values|boolean}}
 +
|types={{Categ|Technoes}}
 +
|default=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
<!-- dunno how the other games deal with that -->
 +
}}
 +
Set ''Selectable=no'' to an object that should not be selected by the player.
 +
 
 +
Usally this is combined with uncontrollable objects and/or spawns, to prevent the player when selecting more objects to select the uncontrollables to be unable to perform an action.

Revision as of 14:26, 16 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Selectable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Set Selectable=no to an object that should not be selected by the player.

Usally this is combined with uncontrollable objects and/or spawns, to prevent the player when selecting more objects to select the uncontrollables to be unable to perform an action.