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Difference between revisions of "Selling Gives Free Unit Bug"
From ModEnc
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− | I have yet to confirm the circumstances of this bug: | + | I have yet to confirm the circumstances of this bug:<br> |
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− | + | [NAREFN]<br> | |
− | + | FreeUnit=HARV<br> | |
+ | DeploysInto=HARV<br> | ||
+ | UndeploysInto=CMIN<br> | ||
+ | (Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)<br> | ||
− | If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0). | + | Sell the Refinery, a HARV appears.<br> |
+ | Didn't test undeploy.<br> | ||
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+ | If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).<br> |
Revision as of 14:38, 20 February 2006
I have yet to confirm the circumstances of this bug:
[NAREFN]
FreeUnit=HARV
DeploysInto=HARV
UndeploysInto=CMIN
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)
Sell the Refinery, a HARV appears.
Didn't test undeploy.
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).