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Difference between revisions of "SensorArray"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=none | ||
+ | |default=no | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]]. | ||
+ | |||
+ | '''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range. |
Revision as of 12:38, 10 August 2006
Flag: | SensorArray |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | none |
Default: | no |
Applicable to: | BuildingTypes |
Specifies whether this building has a sensor which allows it to reveal cloaked and subterranean objects nearby (the range is defined by Template:TTL) and raise a Radar Event.
Note: in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.