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Difference between revisions of "SensorArray"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face South-East and remains in its current cell before deploying into this structure. This also gives the structure the ability to detect cloaked (submarine) and Subterranean units - this detection triggers a radar event.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=none
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|default=no
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|types={{Categ|BuildingTypes}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]].
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'''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.

Revision as of 12:38, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SensorArray
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: BuildingTypes


Specifies whether this building has a sensor which allows it to reveal cloaked and subterranean objects nearby (the range is defined by Template:TTL) and raise a Radar Event.

Note: in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.