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Difference between revisions of "SensorArray"

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m (Template Updated)
(Still a bit fuzzy on the EVA Events, but this is good for now..)
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{{Flag
 
{{Flag
|name={{PAGENAME}}
+
|values={{values|bool}}
|files={{Categ|Rules(md).ini}}
+
|default=false
|values=boolean
 
|default=no
 
 
|types={{Categ|BuildingTypes}}
 
|types={{Categ|BuildingTypes}}
 
|ts=yes
 
|ts=yes
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}}
 
}}
  
Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]].
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==In Tiberian Sun==
  
'''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.
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This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{TTL|CloakRadiusInCells}}.
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When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
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Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
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==In Red Alert 2==
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{{Obsolete|{{ra2}} and {{yr}}}}
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Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.

Revision as of 01:27, 29 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SensorArray
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes


In Tiberian Sun

This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by Template:TTL.

When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mixspeech01.mix00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.

Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mixspeech01.mix00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.

In Red Alert 2

Cc cnrdelete-all.png
Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and Yuri's Revenge.

Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.