ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Sensors"
From ModEnc
(Rewrite) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=none | ||
+ | |default=no | ||
+ | |types={{Categ|VehicleTypes}} | ||
+ | |games=[[RA]], [[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies whether this VehicleType has sensors allowing it to detect [[Cloaking System|cloaked]] and [[subterranean]] objects. Before RA2/YR, the range of detection was equal to the {{TTL|Range}} of this vehicle's {{TTL|Primary}} weapon. In RA2/YR, it is specified by {{TTL|SensorsSight}}. |
Revision as of 12:42, 10 August 2006
Flag: | Sensors |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | none |
Default: | no |
Applicable to: | VehicleTypes |
Specifies whether this VehicleType has sensors allowing it to detect cloaked and subterranean objects. Before RA2/YR, the range of detection was equal to the Template:TTL of this vehicle's Template:TTL weapon. In RA2/YR, it is specified by Template:TTL.