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Difference between revisions of "SeparateAircraft"

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==In Tiberian Sun and Red Alert 2==
 
==In Tiberian Sun and Red Alert 2==
In {{ts}} and {{ra2}} and their expansions, if {{TTL|SeparateAircraft|no}}, all buildings with {{TTL|HoverPad|yes}} spawn the first aircraft listed in {{sl|General}}{{arr|r}}{{TTL|PadAircraft}}.
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In {{ts}} and {{ra2}} and their expansions, if {{TTL|SeparateAircraft|no}}, all buildings with {{TTL|HoverPad|yes}} spawn the first aircraft listed in {{sl|General|PadAircraft}}.

Revision as of 20:24, 1 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SeparateAircraft
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: General


This flag determines whether or not certain BuildingTypes, such as helipads, will not spawn an AircraftType when constructed. The aircraft appears docked to the building regardless of whether or not the building has Template:TTL set.

In Red Alert

In Red Alert and its expansions, if Template:TTL, helipads are hardcoded to spawn a certain aircraft depending on the side constructing them.

In Tiberian Sun and Red Alert 2

In Tiberian Sun and Red Alert 2 and their expansions, if Template:TTL, all buildings with Template:TTL spawn the first aircraft listed in [General]PadAircraft=.