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Difference between revisions of "SeparateAircraft"
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{{flag | {{flag | ||
+ | |name=SeparateAircraft | ||
+ | |files={{Categ|ini=rules}} | ||
|values={{values|bool}} | |values={{values|bool}} | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
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}} | }} | ||
− | + | This flag determines whether or not certain [[BuildingTypes]], such as helipads, will ''not'' spawn an [[AircraftType]] when constructed. The aircraft appears docked to the building regardless of whether or not the building has {{f|Helipad|yes|link}} set. | |
− | + | ==In Red Alert== | |
+ | In {{ra}} and its expansions, if {{f|SeparateAircraft|no|link}}, helipads are [[hardcoded]] to spawn a certain aircraft depending on the side constructing them. | ||
− | == {{ts}} | + | ==In Tiberian Sun and Red Alert 2== |
− | + | In {{ts}} and {{ra2}} and their expansions, if {{f|SeparateAircraft|no|link}}, all buildings with {{f|HoverPad|yes|link}} spawn the first aircraft listed in {{sl|General|PadAircraft}}. | |
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Latest revision as of 10:33, 27 November 2009
Flag: | SeparateAircraft |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | General |
This flag determines whether or not certain BuildingTypes, such as helipads, will not spawn an AircraftType when constructed. The aircraft appears docked to the building regardless of whether or not the building has Helipad=yes set.
In Red Alert
In Red Alert and its expansions, if SeparateAircraft=no, helipads are hardcoded to spawn a certain aircraft depending on the side constructing them.