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Difference between revisions of "ShakeXhi"
From ModEnc
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− | {{ | + | {{Flag |
− | These values are used if the warhead is to cause the screen to shake when it impacts. | + | |name=ShakeXhi |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=int | ||
+ | |default=0 | ||
+ | |types={{Categ|Warhead|Warheads}} | ||
+ | |ra=no | ||
+ | |cs=no | ||
+ | |am=no | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating. | ||
+ | *It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as [[ShakeXlo]] is greater than 0 |
Latest revision as of 18:46, 12 April 2022
Flag: | ShakeXhi |
File(s): | Rules(md).ini |
Values: | int |
Default: | 0 |
Applicable to: | Warheads |
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
- It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0