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Difference between revisions of "ShrapnelCount"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the number of times that the ShrapnelWeapon= will fire from the point of impact of the original weapon. Positive numbers specify exactly how many are fired, whilst using a negative number means that the number of shrapnel weapons fired is based on the Range= of the original weapon - for example, ShrapnelCount=-10 would fire (10 - ( Range= value in cells of original weapon)) further weapons.
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|name=ShrapnelCount
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|files={{Categ|Rules(md).ini}}
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|values=Signed integers
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|special=None
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|default=0
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|types={{Categ|Projectile|Projectiles}}
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|games=[[RA2]], [[YR]]
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}}
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This flag sets the amount of <tt>[[ShrapnelWeapon]]=</tt> shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, <tt>ShrapnelCount=-8</tt> would fire <tt>8 - parent weapon's Range</tt> shots.

Revision as of 08:18, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShrapnelCount
File(s): Rules(md).ini
Values: Signed integers
Special Values: None
Default: 0
Applicable to: Projectiles


This flag sets the amount of ShrapnelWeapon= shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, ShrapnelCount=-8 would fire 8 - parent weapon's Range shots.