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ShrapnelCount

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Flag: ShrapnelCount
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the number of times that the ShrapnelWeapon= will fire from the point of impact of the original weapon. Positive numbers specify exactly how many are fired, whilst using a negative number means that the number of shrapnel weapons fired is based on the Range= of the original weapon - for example, ShrapnelCount=-10 would fire (10 - ( Range= value in cells of original weapon)) further weapons.