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Difference between revisions of "ShrapnelWeapon"
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− | {{ | + | {{Flag |
− | + | |name=[[ShrapnelWeapon]] | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values=Strings (Names of Weapons) | ||
+ | |special=None | ||
+ | |default=none | ||
+ | |types={{Categ|Projectile|Projectiles}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by <tt>[[ShrapnelCount]]=</tt>. <br /> | ||
+ | This is used for the Prism Tank reflection effect. | ||
+ | |||
+ | '''Note:''' this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire. |
Revision as of 08:14, 7 May 2006
Flag: | ShrapnelWeapon |
File(s): | rules(md).ini |
Values: | Strings (Names of Weapons) |
Special Values: | None |
Default: | none |
Applicable to: | Projectiles |
If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.