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Difference between revisions of "Sight"

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(partial rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the number of cells into the shroud that this object can 'see' (or more specifically how many cells of the shroud around itself are revealed). Also used for targeting and guard mode purposes.
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|name=Sight
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|files={{Categ|Rules(md).ini}}
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|values=integer (0-11)
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|special=none
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|default=1
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
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}}
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This flag specifies the distance in [[cell]]s that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.
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According to [[The Guide]], {{tt|Sight}} is also used for targeting and guard mode purposes. '''(NEEDS REVISION)'''
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==Rock Patch==
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#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of {{tt|Sight}} to be 11, not 10.
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#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.

Revision as of 19:07, 27 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sight
File(s): Rules(md).ini
Values: integer (0-11)
Special Values: none
Default: 1
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the distance in cells that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.

According to The Guide, Sight is also used for targeting and guard mode purposes. (NEEDS REVISION)

Rock Patch

  1. As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of Sight to be 11, not 10.
  2. Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.