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Difference between revisions of "SovietBaseDefenseCounts"

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{{DeeZireInclusion}}<br />
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{{Flag
This is the explicit number of base defense structures that Brutal, Medium and Easy Soviet AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-<br />
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|files={{Categ|ini=rules}}
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)
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|values={{values|unsigned integers}}
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|types={{Categ|General}}
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|ets=no
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|ets=no
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|ets=no
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|ets=no
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|ets=no
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|ets=no
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|ra2=no
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|yr=yes
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|rp=yes
 +
|ares=yes
 +
}}
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Lists a number of Soviet faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".

Revision as of 11:36, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SovietBaseDefenseCounts
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Lists a number of Soviet faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".