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Difference between revisions of "SpawnDelay"

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|files={{Categ|Art(md).ini}}
 
|files={{Categ|Art(md).ini}}
 
|values={{Values|unsigned integers}}
 
|values={{Values|unsigned integers}}
|default=?
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|default=3
|types={{Categ|Technoes}}, {{Categ|Projectile|Projectiles}}
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|types={{Categ|AircraftTypes}}, [[Projectile]][[Image]]
 
|ts=?
 
|ts=?
 
|fs=?
 
|fs=?
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}}
 
}}
 
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.  
 
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.  
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'''ProjectileImage means that you need to define this in the [SUBT] paragraph of the art file, not the [Torpedo] paragraph of the rules file!'''
  
 
==Notes==
 
==Notes==
 
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.  
 
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.  
* While this tag is valid for all of the 'Big Four', it obviously has no effect on buildings, as they cannot draw a trailer.
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* This tag and [[Trailer]] can only be used for AircraftType and ProjectileImages (such as torpedo SUBT)
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**If you want to use a trail for Animation (including Bouncer), please use TrailerAnim and TrailerSeperation
 
* As this is a divisor, setting it to 0 will cause an IE.  
 
* As this is a divisor, setting it to 0 will cause an IE.  
  

Revision as of 10:28, 30 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnDelay
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 3
Applicable to: AircraftTypes, ProjectileImage


Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.

ProjectileImage means that you need to define this in the [SUBT] paragraph of the art file, not the [Torpedo] paragraph of the rules file!

Notes

  • This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
  • This tag and Trailer can only be used for AircraftType and ProjectileImages (such as torpedo SUBT)
    • If you want to use a trail for Animation (including Bouncer), please use TrailerAnim and TrailerSeperation
  • As this is a divisor, setting it to 0 will cause an IE.

See also