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SpawnDelay

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Revision as of 14:02, 2 October 2022 by Crimsonum (talk | contribs) (It's unnecessary and contrary to convention to specify that this flag applies only to the art.ini section ("Image"). It is already apparent from the file category and type page.)
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Flag: SpawnDelay
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 3
Applicable to: AircraftTypes, Projectiles


Specifies the number of frames to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.

Notes

  • This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
  • This flag and Trailer can only be used on AircraftType and Projectile images (such as torpedo [SUBT])
  • As this is a divisor, setting it to 0 will cause an IE.

See also