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Difference between revisions of "SpawnRadius"

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(Un-Deezire'd)
 
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{{DeeZireInclusion}}<br />
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{{flag
Specifies the radius, in pixels, from the center of the system within which to spawn further particles.
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|files={{Categ|Rules(md).ini}}
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|values={{values|unsigned integer}}
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|types={{Categ|ParticleSystems}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Defines the radius, in [[leptons]], of a circular area over which the particles in this system are randomly spawned.
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'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.

Latest revision as of 16:10, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: ParticleSystems


Defines the radius, in leptons, of a circular area over which the particles in this system are randomly spawned.

Note: Only applicable to particle systems with BehavesLike=Smoke.