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Difference between revisions of "Spawned"

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(Spawned=yes appears to make planes "tilt" at turns. Exceptions:MislTypes?)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
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{{NeedsTesting}}
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If yes, the Aircraft will "tilt" at turns. Strangely, missiles don't. Must've something to do with [[V3RocketType]], [[DMislType]] and [[CMislType]].

Revision as of 19:58, 31 October 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawned
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

If yes, the Aircraft will "tilt" at turns. Strangely, missiles don't. Must've something to do with V3RocketType, DMislType and CMislType.