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Difference between revisions of "SpawnsParticle"

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(Argh, art not rules)
m (Replacing Template:TTL with Template:F.)
 
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This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle.
 
This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle.
  
For all cases except the aforementioned InfDeath 8, {{TTL|NumParticles}} can be used to specified the amount of these particles to spawn.
+
For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn.
  
 
{{Bugs}}
 
{{Bugs}}
 
See [[InfDeath#.238|InfDeath #8]].
 
See [[InfDeath#.238|InfDeath #8]].

Latest revision as of 10:34, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsParticle
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Particles)
Default: None (Warning small.png see below)
Applicable to: Animations


This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.

For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

See InfDeath #8.