ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
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- 16:50, 7 January 2012 (diff | hist) . . (-4) . . m Spawns (Fixed indentation - should've spent more time reading help files.) (current)
- 16:50, 7 January 2012 (diff | hist) . . (-6) . . m Elasticity (Fixed indentation - should've spent more time reading help files.)
- 16:46, 7 January 2012 (diff | hist) . . (+555) . . Elasticity (Added more info on usage of this on VoxelAnims & debris-type Animations.)
- 16:46, 7 January 2012 (diff | hist) . . (+1,184) . . Spawns (, fixed an error regarding use of this on VoxelAnims (it takes VoxelAnims as values, not Particles).)
- 16:46, 7 January 2012 (diff | hist) . . (+488) . . N Bouncer (Created the page.)
- 20:47, 30 July 2011 (diff | hist) . . (+864) . . Foundation (Added information about foundation 0x0.)
- 18:22, 21 June 2011 (diff | hist) . . (+524) . . N MuzzleFlashX (Added content to the page.) (current)
- 18:03, 21 June 2011 (diff | hist) . . (-3) . . m GapRadiusInCells (current)
- 18:00, 21 June 2011 (diff | hist) . . (+121) . . GapRadiusInCells (Changed from Deezire definition, added small piece of information in regards to the maximum value.)
- 20:29, 11 March 2011 (diff | hist) . . (+750) . . MP Modes (Added some info about the bugs associated with using Image= with Infantry/Vehicles/Buildings/Aircraft in gamemode files.) (current)
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