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File list
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
15:07, 20 January 2024 | Voxel test 1.png (file) | 66 KB | Crimsonum | A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix. | 1 | |
15:08, 20 January 2024 | Voxel test 2.png (file) | 67 KB | Crimsonum | A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix. | 1 | |
19:15, 1 June 2008 | Kwbox.jpg (file) | 69 KB | Nighthawk200 | Kane's Wrath Box Art. | 1 | |
17:15, 1 January 2011 | ConnectingLATSetSubTileSelection.png (file) | 70 KB | Zzattack | This sheet explains how the Auto-LAT system picks the correct tile from a connecting LAT set based on the neighbours of a tile. | 1 | |
19:58, 23 April 2020 | Ts warhead spread map.png (file) | 73 KB | Crimsonum | Illustration of all possible damage falloff patterns in Tiberian Sun. The number below each pattern is the warhead Spread value or range that corresponds with the pattern. | 1 | |
11:50, 29 May 2005 | Nbfrip orig.png (file) | 74 KB | Renegade | ModEnc's original counterpart to NBF's rip | 3 | |
08:21, 8 December 2007 | Asian Base.jpg (file) | 75 KB | Gordon-creAtive | It was still too big - I resized it too 270x270 px | 8 | |
18:24, 30 July 2009 | Ra3box.jpg (file) | 76 KB | Nighthawk200 | Red Alert 3 box art. | 1 | |
16:25, 15 July 2006 | FATAL.jpg (file) | 77 KB | Renegade | Fatal error, screenshot by DCoder | 1 | |
14:55, 7 April 2008 | CellSpread order.png (file) | 77 KB | DCoder | Displays the order in which certain cells are affected by CellSpread. | 1 | |
17:57, 1 January 2011 | AutoLATExceptionPaveTilePavedRoads.png (file) | 82 KB | Zzattack | Image illustrating that AutoLAT does not select a ctile form the connecting LAT set between tiles from the PaveTiles and PavedRoads sets. | 1 | |
22:16, 17 July 2021 | Image543.png (file) | 83 KB | McPwny | 1 | ||
13:14, 11 April 2007 | Zhbox.jpg (file) | 90 KB | Nighthawk200 | Zero Hour Box Art | 1 | |
16:14, 4 October 2020 | Gdi1a.jpg (file) | 93 KB | Crimsonum | Screenshot of an area in gdi1a.map (GDI mission 1 in Tiberian Sun) in FinalSun. | 1 | |
19:07, 3 February 2007 | Missingshot.png (file) | 94 KB | Renegade | Way better than the plain old one. Base shot from Whiteboy's Rules, on display [http://gallery.renegadeprojects.com/displayimage.php?album=2&pos=14 here]. | 2 | |
16:07, 24 June 2005 | Alpha no lag.jpg (file) | 95 KB | DCoder | Reuploaded AlphaImage no lag screenshot. | 2 | |
16:15, 4 October 2020 | Marblemadness.jpg (file) | 98 KB | Crimsonum | Screenshot of an area in Marble Madness (1984). | 1 | |
12:51, 29 September 2022 | Dropship loadout.jpg (file) | 100 KB | Crimsonum | Example of what the Dropship loadout looks like in Tiberian Sun. | 1 | |
22:23, 25 February 2021 | Dockoffsets.png (file) | 103 KB | 4SG | Docking offsets infographic | 1 | |
16:33, 26 September 2007 | LaunchBase.jpg (file) | 108 KB | Gordon-creAtive | Screenshot of LaunchBase 0.99.0001 (Beta) with Renegades Glass 'n Metal Skin | 2 | |
01:43, 19 January 2010 | GeneralsShockwaveLogo.PNG (file) | 111 KB | Ranger X | Generals Shockwave Mod logo | 1 | |
14:54, 2 July 2021 | Image25.png (file) | 111 KB | McPwny | 1 | ||
07:38, 7 December 2009 | Mouse.sha.png (file) | 111 KB | DCoder | The original {{tt|mouse.sha}} file for {{yr}}, converted to PNG. | 1 | |
20:51, 17 August 2006 | Ts2.jpg (file) | 112 KB | CnCVK | Early TS version #2 | 1 | |
16:14, 4 October 2020 | Gdi1a mm.jpg (file) | 112 KB | Crimsonum | Screenshot of an area in gdi1a.map (GDI mission 1 in Tiberian Sun) in FinalSun, viewed in Marble Madness mode. | 1 | |
20:35, 25 November 2009 | CellSpread updated.png (file) | 113 KB | Renegade | Updated version of File:CellSpread.png with the data recently gained from the exe and incorporated under CellSpread#Reality. | 1 | |
23:08, 16 July 2021 | Image375.png (file) | 124 KB | McPwny | 1 | ||
23:58, 21 June 2006 | Me wallpaper.png (file) | 125 KB | Renegade | Just something I did while creating the logo | 1 | |
00:15, 16 February 2011 | Genshockwavev1.0.jpg (file) | 125 KB | Ranger X | The image for Command & Conquer Generals Shockwave 1.0, as seen here: http://www.moddb.com/mods/cc-shockwave/downloads/shockwave-10 | 1 | |
10:52, 6 December 2021 | NaturalParticleLocation bug2.gif (file) | 132 KB | Crimsonum | Demonstrating a bug related to NaturalParticleLocation, where the particle system origin gets thrown off depending on the coords value and where you place the building. | 1 | |
07:09, 13 April 2013 | Supershield.jpg (file) | 132 KB | Kenosis | You can download it here http://www.ppmsite.com/forum/viewtopic.php?t=33068 | 1 | |
21:34, 16 August 2006 | Ts01.jpg (file) | 135 KB | CnCVK | screenshot of early TS version | 1 | |
01:42, 18 May 2010 | Guildlogo.png (file) | 136 KB | Nighthawk200 | C&C Guild new logo. | 1 | |
16:28, 25 July 2006 | Artwork scheme.png (file) | 138 KB | DCoder | Artwork loading scheme | 3 | |
15:14, 25 July 2023 | Cmc client main menu.png (file) | 138 KB | Morton | CnCNet client initial view. | 1 | |
16:57, 1 January 2011 | OperationChronoStormLATSetsMarked.jpg (file) | 142 KB | Zzattack | A section of the final Allied mission "Operation Chrono Storm" map from the Red Alert 2 Campaign. Tiles that are going to be affected by the Auto-LAT system are marked: PaveTiles are replaced with a gray tile, GreenTiles (which look icy on the snow theate | 1 | |
14:12, 11 April 2007 | Kebox.png (file) | 142 KB | Nighthawk200 | Resized | 2 | |
17:00, 1 January 2011 | OperationChronoStormAfterAutoLAT.jpg (file) | 143 KB | Zzattack | A section of the final Allied mission "Operation Chrono Storm" map from the Red Alert 2 Campaign, after Auto-LAT has been applied. | 1 | |
23:04, 15 February 2009 | Yr compass.png (file) | 147 KB | Renegade | This picture shows the game compass of TS-engine based C&C games when FacingTypes are used to determine the direction. | 1 | |
17:28, 2 June 2008 | Cobox.jpg (file) | 158 KB | Nighthawk200 | Covert Ops Box Art. | 1 | |
11:55, 29 May 2005 | Alphatest2 ren1.jpg (file) | 178 KB | Renegade | Screenshot of second image generated for alpha-test ingame | 2 | |
03:10, 5 August 2006 | Modenc sam.png (file) | 190 KB | Renegade | Hey, you. Yes, you. I don't see you editing yet! | 1 | |
13:52, 20 November 2023 | VoxelBarrelScaleBeyond1.gif (file) | 190 KB | Crimsonum | What happens when you scale the voxel barrel beyond 1.0 | 1 | |
11:54, 29 May 2005 | Alphatest1 ren1.jpg (file) | 193 KB | Renegade | Screenshot of first image generated for alpha-test ingame | 2 | |
12:01, 8 October 2022 | Apc reinforce.gif (file) | 201 KB | Crimsonum | When reinforcements are spawned on a cell with a transport on it, the reinforcements will spawn as passengers that the transport will automatically eject. However, if the transport is just entering the cell, this behavior gets interrupted, and the pass... | 1 | |
22:36, 11 June 2008 | Vxlviewscreen.png (file) | 294 KB | Nighthawk200 | OS Voxel Viewer screenshot. | 1 | |
04:41, 30 August 2021 | Information icon.png (file) | 361 KB | 桂月August | * From [https://en.moegirl.org.cn/File:Information_icon.svg <nowiki>https://en.moegirl.org.cn/File:Information_icon.svg</nowiki>] * Transfered into png form by Photoshop v21.1.0 | 1 | |
09:24, 7 December 2009 | RA2YR INI Bible Pack.tar.gz (file) | 452 KB | Renegade | {{BigHorizontalBar|Attention!|The information inside this archive is '''outdated'''. Information from ModEnc should be preferred, as it is most likely more accurate.<br>These guides are provided for complementary and nostalgic purposes, and should be read | 1 | |
21:50, 8 April 2022 | Ero.png (file) | 921 KB | RaVaGe | Reverted to version as of 18:35, 12 April 2013 (CEST) | 4 | |
12:17, 26 April 2009 | Isometry vs Dimetry.PNG (file) | 1,005 KB | Godofgamers | The difference between an isometric and a dimetric camera is apparent when viewed in Red Alert 2 | 1 |