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  • |ares=yes [[Category:MultiplayerDefaults Flags]]
    1 KB (154 words) - 22:05, 11 February 2020
  • | (Ares 3.0) A corrupted SHP image was drawn. Check mix files for any .shp files ma |(Ares 0.E) Setting a [ParticlePart] with 2 BehavesLike= simutaneously (for exampl
    20 KB (3,373 words) - 17:39, 2 April 2024
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...sitive, leading and trailing spaces are trimmed by the INI parser on _all_ flags --> '''Important:''' DeeZire's INI Guide lists the follow flags for <tt>Priority</tt> in eva(md): IMPORTANT, QUEUED_INTERRUPT, STANDARD, QU
    4 KB (741 words) - 00:21, 6 September 2020
  • |ares=yes ...ther values will simply be ignored and the default used instead; however [[Ares]] can be utilized to create custom foundations. The first number represents
    6 KB (828 words) - 09:05, 14 February 2023
  • |ares=yes ** Using [[Ares]], upgrades cannot add to, take away from, or alter in any way, the Survivo
    6 KB (849 words) - 16:17, 29 July 2021
  • :After I commented out the flags on the first three and made the Deso "yes" again, everything worked fine. :ImmuneToPsionicWeapons=yes and Assaulter=no were the only other flags I added to the GI/Sniper/GGI. I disabled all of them and reactivated one at
    7 KB (1,150 words) - 15:51, 26 June 2023
  • |files=*.map, *.mpr, *.yrm, possibly hacked *.sed files <!-- .mmx and .yro ares mixes containing .map files --> === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023
  • |ares=yes Of the deployer flags, this one is unique in that the building's [[BarrelAnimIsVoxel|barrel]], if
    2 KB (288 words) - 13:57, 18 October 2023
  • |ares=yes See the affecting flags of [[Gravity]] and [[BallisticScatter]].
    1 KB (171 words) - 12:51, 11 September 2018
  • |ares=yes}} ...age. That means {{f|Verses}}, {{f|ProneDamage}} and other target-dependant flags are ignored. In addition, this will ignore the damage increase produced by
    2 KB (337 words) - 12:41, 31 August 2019
  • ...on, the players in it, and so on. It is also the name of two separate INI flags explained below. |ares=yes
    1 KB (258 words) - 11:01, 9 June 2023
  • <h2>Ares</h2> |name=Ares
    2 KB (249 words) - 23:09, 8 December 2020
  • |ares=yes ...determined by the {{sl|General|URepairRate}} and {{sl|General|RepairStep}} flags.
    2 KB (317 words) - 16:43, 23 August 2009
  • |ares=yes |ares=yes
    3 KB (407 words) - 13:48, 24 March 2023
  • |ares=yes ...th are determined by the {{f|Growth|link}} and {{f|GrowthPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    957 bytes (140 words) - 13:47, 8 February 2020
  • |ares=yes ...ad are determined by the {{f|Spread|link}} and {{f|SpreadPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    624 bytes (93 words) - 12:43, 8 February 2020
  • |ares=yes ...avity]]. However, its trajectory can be controlled with several additional flags:
    1,001 bytes (157 words) - 16:05, 21 August 2023
  • ...is system (save for using .EXE modifications such as NPatch, RockPatch and Ares). ===Flags involved===
    8 KB (1,244 words) - 22:09, 22 July 2011
  • 339 bytes (52 words) - 20:22, 4 December 2017
  • |ares=yes ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
    964 bytes (150 words) - 01:41, 10 January 2012
  • This information might be helpful to you if you want to run Ares from Launch Base. ==Running Ares through Launch Base==
    2 KB (418 words) - 23:16, 14 September 2012
  • |ares=yes The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f
    1 KB (143 words) - 18:10, 3 July 2021
  • |ares=yes ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.
    1 KB (199 words) - 14:44, 18 May 2020
  • |ares=yes ...ove, preplaced units have two kinds of recruitment flags. If both of these flags are set on a unit, then the unit is available for an automatic base defense
    5 KB (817 words) - 00:31, 20 January 2024
  • |ares=yes ...hese two entries, the behavior differs. For some script actions, these two flags don't have any relevance. Variation are seen in the script actions where mo
    4 KB (600 words) - 11:07, 7 June 2023
  • |ares=yes [[Category:INI Flags]]
    506 bytes (60 words) - 08:29, 29 October 2018
  • |ares=yes Irrespective of what values other threat rating coefficient flags hold like [[MyEffectivenessCoefficientDefault]], there is no effect seen wh
    4 KB (685 words) - 08:32, 31 October 2018
  • |ares=yes [[Category:INI Flags]]
    817 bytes (134 words) - 17:41, 5 September 2020
  • |ares=yes ...the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
    1 KB (152 words) - 23:15, 16 February 2020
  • |ares=yes The default is determined based on the existence of other flags - specifically, it's taken from [[CloakRadiusInCells]], [[GapRadiusInCells]
    868 bytes (100 words) - 13:05, 29 September 2020
  • |ares=yes <small style="font-size:90%;">(only the relevant flags were included)</small>
    740 bytes (107 words) - 11:37, 19 April 2022
  • |ares=yes It's worth noting that this flag is [[:Category:Unlisted Flags|undocumented and unlisted]] in unmodified {{ini|rules|link}}.
    463 bytes (66 words) - 17:50, 7 September 2021
  • |ares=yes It's also worth noting that this flag is [[:Category:Unlisted Flags|undocumented and unlisted]] in unmodified {{ini|rules|link}}.
    509 bytes (79 words) - 13:12, 15 December 2021
  • |ares=yes It's worth noting that this flag is [[:Category:Unlisted Flags|undocumented and unlisted]] in unmodified {{ini|rules|link}}.
    495 bytes (74 words) - 09:07, 7 September 2021
  • |ares=yes [[Category:Unlisted Flags]]
    396 bytes (66 words) - 13:21, 27 December 2021
  • |ares=yes [[Category:Unlisted Flags]]
    467 bytes (78 words) - 15:51, 27 December 2021
  • |ares=yes ...oordinate origin ({{tt|0,0,0}}) depends on the factory type and additional flags.
    1 KB (155 words) - 17:25, 8 August 2022
  • |ares=yes ...animation has {{f|IsTiberium|yes|link}}, {{f|Bouncer|yes|link}} and other flags associated with debris anims ({{f|MaxXYVel|link}}, {{f|ExpireAnim|link}} et
    1 KB (153 words) - 13:24, 10 December 2023