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  • ...rk with infantry and buildings. Presently, it only works with vehicles and aircraft. *Make aircraft land a "normal" way, as in not vtol (vertical take-off and landing). Make t
    15 KB (2,512 words) - 05:58, 8 September 2009
  • This tag is used to list aircraft that can be built and start the game as veterans by certain countries. The The aircraft listed must also be listed under the [{{f|AircraftTypes|link}}] list and sh
    981 bytes (152 words) - 23:22, 13 August 2018
  • == On Infantry/Vehicle/Aircraft Types ==
    2 KB (333 words) - 18:58, 16 June 2022
  • Aircraft=3 ; automatically replace aircraft ...w units in guard area mode, but, on the other hand, could not replace lost aircraft, consider a transport's content when picking its target, control it's produ
    5 KB (784 words) - 18:23, 13 November 2023
  • ...t or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.
    2 KB (215 words) - 10:43, 27 November 2009
  • ...as helipads, will ''not'' spawn an [[AircraftType]] when constructed. The aircraft appears docked to the building regardless of whether or not the building ha ...|SeparateAircraft|no|link}}, helipads are [[hardcoded]] to spawn a certain aircraft depending on the side constructing them.
    840 bytes (130 words) - 10:33, 27 November 2009
  • ...pes|aircraft]] will move in-between shots at a target. If set to 'no', the aircraft will hover over their target until they have used all of their ammo, or kil ...ill continue to fire at the target endlessly until it is destroyed, or the aircraft switches its position.
    975 bytes (163 words) - 20:04, 16 September 2022
  • ...lue in [{{f|General|link}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
    544 bytes (79 words) - 05:19, 25 January 2016
  • ...cted and {{sl|General}}{{arr|r}}{{f|SeparateAircraft|no|link}} is set. The aircraft will appear docked to the building regardless of whether or not the buildin ...nd. Failure to list such aircraft results in the first {{Tt|AirportBound}} aircraft beyond the number of available docks switching to "On Hold" state about 40%
    1 KB (190 words) - 10:24, 27 November 2009
  • ...a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.
    445 bytes (71 words) - 09:22, 27 November 2009
  • *[[AircraftTypes|aircraft]] crashes to the ground. The last entry in this warhead's [[AnimList]] is u
    1 KB (164 words) - 19:28, 29 November 2022
  • If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example, ...multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
    643 bytes (97 words) - 00:03, 21 June 2008
  • ...Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic
    1 KB (240 words) - 13:14, 27 July 2023
  • ...place lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other pr
    994 bytes (163 words) - 07:01, 10 December 2009
  • ...rride value for the mission {{f|Rate|link}} when targeting [[AircraftTypes|aircraft]], provided that the object engaged in the mission has [[AA|anti-air]]-capa
    484 bytes (78 words) - 14:02, 13 February 2020
  • ...is a 'rating' for the effectiveness of this structure's weapon(s) against aircraft. The 'ratings' are in abstract units and just help the AI pick the right ba
    319 bytes (46 words) - 15:21, 21 October 2006
  • ...oakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land.
    1 KB (167 words) - 02:14, 29 August 2010
  • ...e [[AircraftTypes]]. It is not required for this structure to double as an aircraft docking structure. ...'s "Factory" and determine whether it's a Building or an Infantry, Unit or Aircraft.<br>
    4 KB (632 words) - 11:36, 5 November 2012
  • ...to attack, thus ignoring the ROF= on its weapon(s). It will also cause the aircraft to crash in a curve rather than vertically.
    386 bytes (70 words) - 15:03, 28 February 2009
  • ...ed once the spawning object is no longer itself attacking (for example, an Aircraft Carrier will spawn fighters at a target even when having been ordered to mo ...ant aircraft type immune to the death of the object that spawned it. If an aircraft is spawned by another object, is is normally instantly destroyed when the s
    1 KB (219 words) - 16:04, 29 March 2009

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