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  • ...t.ini coding. N is the number of the docking position, and will be used if all the docks with smaller N are used up. N starts at 0, not at 1. X, Y and Z a ...p to 16 docking locations. They'll work perfectly as long as you make sure all the <tt>DockingOffsets=</tt> are within the structure's <tt>Foundation=</tt
    4 KB (743 words) - 23:25, 25 February 2021
  • ...eral factors. Whenever a cameo is added to the tab, the game iterates over all the existing cameos comparing each of them with the new cameo in turn. ; Compare their {{f|Cost|link}} for player's house, taking into account all applicable cost multipliers
    2 KB (239 words) - 08:06, 5 November 2015
  • First of all, update Yuri's Revenge to the latest version, [[YR Patch|1.001]]. Make sure Finally, it seems that all MP game modes must have the following entry:
    8 KB (1,531 words) - 20:29, 11 March 2011
  • What many newbies overlook is that all of the [[INI]]s are written in plain English and 99%{{fnl|1}} of the tags a If all of the above failed, and people still sent you here, try searching the very
    5 KB (943 words) - 10:39, 7 December 2009
  • ObjectTypes is the class from which all objects that can be seen on the map, such as Animations, Particles, Overlay
    2 KB (288 words) - 10:22, 27 November 2009
  • In all {{Ini|Rules}} based C&Cs, <tt>Projectile=</tt> determines which Projectile
    5 KB (594 words) - 18:49, 30 June 2021
  • ...passed is an important factor in how that Type= may operate, although not all Types= require an Action= as they may simply trigger the whole event by the All of these are case-insensitive.
    6 KB (944 words) - 04:14, 11 December 2009
  • {{HorizontalBar|Instead of using these mix files as catch-all archives, it is recommended to follow the original mix file organization wh ...rding to {{theguide}}. Since, in the original game, local.mix holds almost all object-related graphics, and elocal*.mix works for the same file types, it
    11 KB (1,823 words) - 09:42, 26 October 2023
  • ...using ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes requir ...ammo every 30 seconds, up until it's maximum amount of 10 rounds. This is all visible to the player, because the PipScale is drawn. Note that, in some ca
    8 KB (1,416 words) - 14:28, 19 December 2023
  • A list of all locomotors and their purposes follows:
    10 KB (1,675 words) - 13:26, 7 January 2024
  • To edit INI files, all you need is a plain text editor, although additional functionality such as
    5 KB (783 words) - 18:09, 25 July 2016
  • TD/RA1(shp): all in-game art except terrain. RA2/YR uses this format to ease the game translation. It contains all the strings displayed by the game, referenced by keyword. If you try to cal
    4 KB (630 words) - 16:50, 17 July 2011
  • {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} Ares DLL expands logic onto all prefixes, not just G, N, C, Y.
    2 KB (314 words) - 15:33, 6 July 2021
  • Stalin is dead, Europe is free, all is well.
    3 KB (309 words) - 15:58, 8 August 2015
  • This format repeats until all the lines in the image have been accounted for.
    4 KB (693 words) - 19:01, 7 September 2018
  • ...ues in sound(md) vary in their capitalization. In eva(md), they're allways all-caps. In addition, there sometimes is a blank space between the <tt>Priorit
    4 KB (741 words) - 00:21, 6 September 2020
  • In all {{Ini|Rules}} based C&Cs, <tt>Warhead</tt> defines a Warhead that this [[We
    3 KB (441 words) - 20:55, 25 May 2019
  • ...those which have a positive {{f|ROT|link}} value) can follow their targets all over the map, unless they are tagged as {{f|Ranged|link}}.
    3 KB (430 words) - 20:47, 10 July 2018
  • ...AI builds each building including defenses and things like sending SHK to all TESLA thanks to different building IDs. ...e list the power plants that are built by the AI when it needs more power (All powerplants AI builds are this, except first one). It is a good idea to set
    17 KB (2,462 words) - 12:37, 25 December 2020
  • All cheat codes must be entered in main menu screen.<br> ...ble for the {{Tt|SYNC*.txt}} file writing, which are created by default in all multiplay games).
    6 KB (1,031 words) - 03:17, 19 December 2011

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