ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • ...tion. For the Allies and Soviets, put this into the <tt>[GDI]</tt> and <tt>Nod</tt> countries. For Yuri, create a <tt>[ThirdSide]</tt> section and put thi
    554 bytes (91 words) - 10:07, 27 November 2009
  • .... A player can choose one of the following three classes for either GDI or Nod: ...e player's build set). Players can read about all technologies for GDI and Nod in the Arsenal menu of their Profiles.
    2 KB (304 words) - 03:00, 21 March 2010
  • The powerplant listed here will be built by the Nod (or soviet) AI whenever it needs power, however [[AIBuildThis]]= still appl
    409 bytes (58 words) - 18:16, 6 June 2022
  • ...ded to use the eleventh frame of ''pips.shp'' for garrisoned infantry. {{f|Nod|link}}{{fnl|1}} countries use the tenth frame instead. All other countries {{fn|1|Note that "GDI" and "Nod" are residual from the {{Ts}} [[engine]] and are treated as the Allied and
    2 KB (345 words) - 19:48, 13 April 2013
  • ...by a Super Weapon with {{f|Type|HunterSeeker}} for the second side armies (Nod). Must be a valid unit name from the [VehicleTypes] list and be defined as
    483 bytes (82 words) - 04:42, 1 November 2012
  • ...rew for the unplayable sides. These sides are the ones not named "GDI" or "Nod" in TS, and the first two or three defined sides in RA2 and YR respectively
    942 bytes (158 words) - 08:01, 13 March 2013
  • ...ng a weapon with Charges=yes will first emit the same humming sound as the Nod Obelisk of Light.
    1 KB (211 words) - 01:30, 27 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)