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- For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|lin Skirmish/multiplayer maps cannot add more houses. Even though some stock maps do hav8 KB (990 words) - 16:50, 6 April 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (387 words) - 19:09, 13 February 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (392 words) - 19:11, 13 February 2024
- Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.<br>5 KB (881 words) - 22:41, 20 June 2008
- ...v1.07 unless a newer version is found. Counterstrike adds new Multiplayer/Skirmish maps, 16 new missions, new soundtracks, units and buildings. Counterstrike767 bytes (112 words) - 21:17, 31 August 2011
- ...v2.00 unless a newer version is found. The Aftermath adds new Multiplayer/Skirmish maps, 18 new missions, new soundtracks and units.514 bytes (71 words) - 00:15, 31 August 2011
- ...ter the real rules and treated like an additional rules file, but only for skirmish (not singleplayer campaigns and not multiplay) games.818 bytes (125 words) - 16:39, 11 March 2008
- | colspan=5 | Puts house P3 into "Skirmish AI" mode10 KB (1,337 words) - 09:42, 17 February 2023
- | colspan=9 | Enable or disable Skirmish AI for HOUSE19 KB (2,202 words) - 09:43, 17 February 2023
- ...ches 1.03 and 1.04 are known to disable the Ultimate Honor award; when all skirmish maps are beaten on the max number of brutal AI, the award is not granted. T3 KB (498 words) - 08:54, 24 January 2009
- ...ases however, it just reads 'Random Map'. This name is what appears on the Skirmish and Multiplayer screens whenever a game is created.<br>1 KB (192 words) - 15:39, 14 April 2007
- |type=Skirmish/Multiplayer4 KB (661 words) - 22:14, 31 March 2011
- ...lack of AI scripts for the Boss Generals. When you fight against a Boss in Skirmish mode, the computer doesn't do anything with its command center and builder.3 KB (555 words) - 03:37, 18 January 2012
- This flag will disable the text strings on all of the Skirmish loading screens.244 bytes (33 words) - 02:51, 15 June 2008
- * 8 NEW skirmish and online game modes. Including the unique Assault Game Mode (<em><strong>2 KB (297 words) - 22:06, 18 January 2011
- *Enable Fog of War logic and make it optional in the skirmish menu ...to Network and Internet Play, since thex are useless if only availiable in skirmish.13 KB (2,268 words) - 05:58, 8 September 2009
- | This IE is encountered immediately after loading up. This was tested for skirmish with the XWIS Multiplayer-only components. | Game attempted to read a Campaign map as a skirmish map; [Header]>NumberStartingPoints= is corrupt. For Single-Player missions,30 KB (4,812 words) - 11:40, 7 June 2023
- ==In {{s|MultiPlayer|link}}, {{s|Skirmish|link}}, {{s|LAN|link}} and {{s|WonlinePref|link}} in ra2.ini== Number of the default game mode to be used in Skirmish mode. The number refers to a corresponding game mode number as defined by t845 bytes (132 words) - 06:30, 10 December 2009
- ...icle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; in singleplayer missi805 bytes (125 words) - 10:44, 5 July 2023
- ...When you're done, accept the changes, restart the client, and click the '''Skirmish''' button. ...tart the game. If everything goes well again, you will load in and start a skirmish! That means you're good to go and can make your first edit in... [[Conscrip10 KB (1,536 words) - 12:24, 25 October 2023