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  • *Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref>
    1 KB (224 words) - 21:09, 15 August 2019
  • ...will simply use [UPGRADE]Image= animation. The <tt>PowerUp#Anim(Damaged)</tt> should be omitted, because specifying the Image= on the upgrade itself is ...If you wish to use just the {{f|Primary|link}} weapon, you must specify "{{tt|Secondary}}=none"
    6 KB (849 words) - 16:17, 29 July 2021
  • ...Name<nowiki>=</nowiki>}}), the game will use the type name instead, e.g. {{tt|GACNST}}. In maps, this flag specifies the map name as shown in the game. (In RA2/YR, {{Tt|.map}} maps ignore this value and take their name from the {{f|mission.ini|
    2 KB (303 words) - 11:35, 20 December 2023
  • |{{tt|0}} |{{tt|1}}
    608 bytes (92 words) - 11:22, 29 June 2019
  • ...bonus will '''not''' further increase the damage dealt by a unit with a {{tt|FIREPOWER}} veteran bonus. {{tt|VeteranCombat}} is an additive multiplier to [[damage]] dealt by the object
    1 KB (205 words) - 09:55, 24 March 2021
  • ...te bonus will '''not''' further modify the rate of fire of a unit with a {{tt|ROF}} veteran bonus. ...he weapon's {{tt|ROF}} is 30, then it would be decreased to 25 (assuming {{tt|VeteranROF{{Equal}}0.2}}).
    2 KB (256 words) - 09:53, 24 March 2021
  • ...nding or modding the engine were not the often-cited .TLB-files, but the {{tt|game(md).exe}} itself.
    10 KB (1,609 words) - 18:08, 25 July 2016
  • On saved random maps, {{tt|Width}} also gives the "width" of the map in the sense of its length from e
    1 KB (230 words) - 12:06, 30 September 2020
  • On saved random maps, {{tt|Height}} also gives the "height" of the map in the sense of its length from
    2 KB (297 words) - 07:06, 20 January 2022
  • ...hieved by setting the [[VariableNames|global variable]] number 1 (namely {{tt|<Alternate Next Scenario>}} as defined in {{ini|rules}}{{arr|r}}{{sl|Variab
    1 KB (195 words) - 11:29, 4 September 2019
  • |default=0 for humans, 1 for campaign AIs, number set in <tt>[[MaxIQLevels]]</tt> for skirmish &amp; MP AIs ...nd can't do automatically, through the minimum IQ numbers set in <tt>[IQ]</tt>.
    5 KB (784 words) - 18:23, 13 November 2023
  • {{tt|RepairRate}} specifies the number of minutes between:
    401 bytes (63 words) - 10:30, 27 November 2009
  • {{tt|RepairStep}} specifies the number of hitpoints that are recovered: ...} minutes for [[VehicleTypes]] and [[AircraftTypes]] being repaired by a {{tt|BuildingType}} with {{f|UnitRepair|yes|link}}.
    1 KB (170 words) - 13:20, 13 January 2015
  • {{tt|URepairRate}} specifies the number of minutes between applying {{f|RepairSt
    320 bytes (50 words) - 10:46, 27 November 2009
  • {{tt|IRepairRate}} specifies the number of minutes between applying {{f|IRepairS
    331 bytes (50 words) - 10:07, 27 November 2009
  • {{tt|IRepairStep}} specifies the number of hitpoints that are recovered: ...riumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
    808 bytes (110 words) - 10:07, 27 November 2009
  • ...craftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. ...by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}).
    2 KB (215 words) - 10:43, 27 November 2009
  • ...c, which enables the AI to construct walls around [[BuildingTypes]] with {{tt|ProtectWithWall{{=}}yes}} set.
    814 bytes (139 words) - 09:12, 27 November 2009
  • ...hield wears off. For desirable results, the value should be smaller than {{tt|ForceShieldDuration}} but greater than 0, even though any integer value is
    611 bytes (95 words) - 10:00, 27 November 2009
  • ...d), it falls back to the value the flag already has. Which means, if the {{Tt|[General]}} section is present in the mpmode file/map, but this flag is not
    1 KB (205 words) - 14:18, 4 December 2020

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