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- ...ose that were built by the player, awarded at the start of the campaign or skirmish, awarded via a map trigger, created via a [[Cloning|Cloning Vats]] or [[mut ...it's build icon will disappear from the sidebar until the next campaign or skirmish.3 KB (521 words) - 07:01, 30 August 2020
- - Launch the game, play Skirmish, in the settings menu, select sound and listen if your track plays when you8 KB (1,376 words) - 09:53, 14 June 2021
- ; PCG; WARNING; Do not remove, override or reorder the major 9 houses for skirmish {{f|Multiplay|link}} is yes for countries which should be enabled in the Skirmish/Multiplayer country select menu, no for others.10 KB (1,436 words) - 20:34, 15 January 2011
- *Enable up to 10 players in skirmish max.4 KB (725 words) - 05:58, 8 September 2009
- *Add a checkbox (the thing that looks like a radio button) to the Multiplayer/skirmish GUI that works in the same way as the "Super Weapons" checkbox. Instead of14 KB (2,256 words) - 05:58, 8 September 2009
- *Add new colors to the Skirmish menu color lists [pd]15 KB (2,512 words) - 05:58, 8 September 2009
- ...mod gives gamers the freedom to pick a "gen plan" in the beginning of each skirmish (which, some claim, makes the game more fun and less restrictive) and use H2 KB (342 words) - 13:33, 22 January 2010
- ...en against Yuri, always noticed that he had only one country to play as in skirmish game, only TWO naval units, even with only one to attack, no air armada, on # 70 new skirmish/multiplayer maps23 KB (3,867 words) - 16:42, 30 June 2022
- When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the497 bytes (74 words) - 13:16, 8 February 2020
- ...for humans, 1 for campaign AIs, number set in <tt>[[MaxIQLevels]]</tt> for skirmish & MP AIs5 KB (784 words) - 18:23, 13 November 2023
- ...the game determines which unit the player will always get when starting a skirmish.1 KB (232 words) - 16:24, 20 April 2008
- ...ontrols the default AI difficulty level set whenever the player enters the Skirmish screen. Obsolete in RA2 and YR as the difficulty level is no longer chosen569 bytes (88 words) - 20:09, 14 June 2008
- This is the default number of computer players that will be in the Skirmish or Multiplayer lobby upon entering. This number (once added to the number o704 bytes (106 words) - 13:14, 9 February 2020
- ...g of zero. A computer controlled country has an IQ of 1 or higher. When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to the maxi8 KB (1,355 words) - 12:54, 25 December 2020
- Crate IDs 19 and up are random skirmish crates, respecting Chance set by the rules.ini11 KB (1,828 words) - 18:20, 10 August 2023
- ...ENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry an577 bytes (99 words) - 09:22, 27 November 2009
- ...s|link}} is set (by enabling the corresponding checkbox on the multiplayer/skirmish screen prior to starting a game).1 KB (217 words) - 09:55, 27 November 2009
- ...e player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{f|DisableableFromShell|no|link}1 KB (163 words) - 09:53, 27 November 2009
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (436 words) - 19:10, 13 February 2024
- In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and maxima for them are located3 KB (284 words) - 12:07, 9 February 2020