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  • ...checks, you can use the current map editor to make the mission set certain flags for mission prograssion.//Bobingabout ...r, Construction Yard group is completely unneccesary because all buildings automatically require a building factory. For avoiding NCO, a Naval Yard group would be u
    56 KB (9,877 words) - 11:45, 12 July 2008
  • ...one by listing them manually.<includeonly>[[Category:Automatically listing Flags]]</includeonly><noinclude> ...s template also adds the page to [[:Category:Automatically listing Flags]] automatically.
    1 KB (141 words) - 23:37, 29 May 2008
  • ...number of flags and conditions governing what attacks what how in {{yr}}. Flags used link to their explanations where possible, and several community sites In all CnC games since Red Alert 1 the most basic of listing for where to list weapons on a unit is the [[Primary]] and [[Secondary]] ta
    17 KB (2,713 words) - 14:06, 12 March 2013