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- Special:Categories18 bytes (2 words) - 20:14, 18 April 2005
- These are the categories that pages are currently organized into. This was done with the intention o5 KB (602 words) - 16:36, 18 April 2010
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- ...pics and beginner problems alike, conveniently accessable through [[ModEnc:Categories]] or [[Special:Allpages]]. If you need tools, graphics, or even whole mods, ...nter; font-size: xx-large; font-weight: bold; margin-top: 0.4em;">[[ModEnc:Categories|{{co|Find Content|#005288}}]]</div><div style="position: absolute; bottom:2 KB (347 words) - 02:08, 6 December 2012
- =====Categories===== Categories are a special case of internal links; creating a link to a page prefixed wi31 KB (5,082 words) - 11:24, 18 August 2021
- ...y can mod and often say stupid and totally incorrect things. None of these categories as I see them have anything to do with how long someone has been part of th10 KB (1,778 words) - 00:06, 9 February 2008
- Special:Categories18 bytes (2 words) - 20:14, 18 April 2005
- ===Categories===8 KB (1,091 words) - 08:30, 27 November 2009
- *I renamed the categories to "[[:Category:RockPatch|RockPatch]]" and "[[:Category:RockPatch Features| ...d locations, so links to pages should not be broken. Whoever linked to the categories, however, is fucked :P7 KB (1,081 words) - 23:04, 13 March 2006
- *You can go through the [[ModEnc:Categories|Categories]]. ...to ModEnc. You can hide several types of edits, limit the view to certain categories or namespaces, view the difference to before or go directly to the page's h6 KB (977 words) - 15:19, 2 April 2008
- ** ModEnc:Categories|Categories710 bytes (86 words) - 06:20, 24 April 2010
- These are the categories that pages are currently organized into. This was done with the intention o5 KB (602 words) - 16:36, 18 April 2010
- *Build time modifiers for various techno categories that can be placed on buildings that would act as a multiplier to build tim14 KB (2,256 words) - 05:58, 8 September 2009
- ...e defined as being civilian when they have Civilian=yes set. The following categories are valid in Red Alert 2:<br />1 KB (157 words) - 08:40, 24 September 2008
- ...specifies whether or not a BuildingType should modify the cost of certain categories of units for the player that controls that BuildingType.488 bytes (66 words) - 09:59, 27 November 2009
- ...ed with [[Template:Flag]] to link to certain pages, while adding the flags categories as well. It is not meant to be used as a shortcut for writing out a link to This is a special case that generates categories and links for [[TechnoTypes]], as well as the four subclasses. This should4 KB (449 words) - 21:16, 10 June 2008
- ...flag was moved from one file section to another. It adds the page to both categories of flags as well, and should be used inside Template:Flag , when describing1 KB (181 words) - 11:34, 8 May 2006
- ...Bugs and Errors|Bugs and Errors]] need to be set manually - and it's those categories that help people find the exact thing they're looking for. Because, serious ...are just as possible. Just make sure they're accessable through links and categories, or nobody will ever be able to reach your page.<br>14 KB (2,406 words) - 15:39, 19 March 2008
- While the tables in the other categories are mainly used for templates and template-like applications, the tables in7 KB (1,133 words) - 12:26, 27 November 2009
- <!-- damn case sensitive categories -_- -->0 members (0 subcategories, 0 files) - 14:04, 13 July 2006
- Fortunately, the seperate [[Armor types|Armors]] are not bound to [[Category|categories]], so you can just go to {{tt|[SLAV]}} and replace {{tt|Armor{{equal}}none}9 KB (1,496 words) - 10:29, 27 November 2009
- ..."Pretty" listing of the most important categories, as opposed to [[Special:Categories]] rather unordered approach2 KB (297 words) - 01:52, 22 August 2006
- This is a category of categories. Categories in this category group their member pages by subject.1 member (1 subcategory, 0 files) - 01:20, 11 November 2007