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- ! style="text-align: center; font-size: x-large;" | Factions ...Features|Features]] | [[CMP:Factions_-_Custom_units|Custom Units]] | [[CMP:Factions - Siren Tower|Siren Tower]]372 bytes (44 words) - 20:43, 14 October 2007
- This category is for all [[CMP:Factions|Factions]] related pages0 members (0 subcategories, 0 files) - 11:08, 22 October 2007
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- ...utral units and structures. For the playable sides they represent the main factions in the game and are often sub divided into countries (though internally the5 KB (920 words) - 16:43, 22 January 2015
- | [AI] BuildRefinery= -> one of your factions is missing an entry here, which will cause a crash when the AI tries to use20 KB (3,373 words) - 17:39, 2 April 2024
- ; Factions : For content relating to Factions and its creation31 KB (5,082 words) - 11:24, 18 August 2021
- ...tered out, along with the Campaign Missions, and the USA, Chinese, and GLA factions have been upgraded to Boss status with new units and technologies, like the2 KB (342 words) - 13:33, 22 January 2010
- ...ri's Revenge|Yuri's Revenge]] by evening out the technologies of all three factions: Allies, Soviets, and Yuri. This mod gives the Soviets and Yuri a new airf ...tures introduced by the Ares Expansion DLL for Yuri's Revenge. Head to the Factions section for more details.23 KB (3,867 words) - 16:42, 30 June 2022
- Houses (in some games known as [[Countries]]) are the available factions, playable and non-playable, in every [[C&C]] game from {{td}} to {{yr}}.8 KB (990 words) - 16:50, 6 April 2024
- The SideClass holds default settings for [[Side|Sides]] (a.k.a. factions) which are loaded from an INI file.<br>2 KB (218 words) - 00:36, 16 June 2007
- [[CMP:Destructivality|Main]] | [[CMP:Destructivality_Sides|Races and Factions]] | [[CMP:Destructivality_Science|Fictional Science]]337 bytes (33 words) - 10:56, 8 January 2008
- ...estructivality]] [http://www.destructivality.info/wiki/1] | [[CMP:Factions|Factions]] | [[CMP:Fragile Balance|The Fragile Balance]]446 bytes (48 words) - 23:03, 26 March 2010
- ! style="text-align: center; font-size: x-large;" | Factions ...Features|Features]] | [[CMP:Factions_-_Custom_units|Custom Units]] | [[CMP:Factions - Siren Tower|Siren Tower]]372 bytes (44 words) - 20:43, 14 October 2007
- This category is for all [[CMP:Factions|Factions]] related pages0 members (0 subcategories, 0 files) - 11:08, 22 October 2007
- ...tead of mixed technology from the three generic sides, and adds 2 new Boss factions to the game: US Boss General Ironside and GLA Boss General "Deathstrike", w3 KB (555 words) - 03:37, 18 January 2012
- ...yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.1 KB (202 words) - 23:11, 27 July 2016
- In addition, Shockwave adds generals Ironside and Deathstrike as playable factions and enables General Leang to be playable. Ironside is the USA Armor General1 KB (219 words) - 00:52, 21 March 2011
- ...s, multiple battle plans for the three boss generals and the five Ultimate Factions.499 bytes (88 words) - 03:00, 5 January 2021