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Difference between revisions of "Speed"

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(On WeaponTypes: added info that AirburstWeapon ignores Speed too)
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== On WeaponTypes ==
 
== On WeaponTypes ==
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a [[ROT]] larger than 0. If the weapon is used as an [[AirburstWeapon]], the value will also be ignored.
+
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a [[ROT]] larger than 0. The value will also be ignored if the weapon is used as an [[AirburstWeapon]].
  
 
== On JumpJet Controls ==
 
== On JumpJet Controls ==

Revision as of 14:32, 24 August 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: none
Applicable to: JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes


On ObjectTypes

Specifies the movement speed of this ObjectType.

On WeaponTypes

Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.

On JumpJet Controls

Specifies the default speed of JumpJet units. Individual units can override this using the JumpjetSpeed flag.

In Powerups

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: Values that don't conform to any typical format (see article)
Default: none
Applicable to: Powerups


See [Powerups].