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Difference between revisions of "SplashList"
From ModEnc
Nighthawk200 (talk | contribs) (Updating per DCoder's info.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|AudioVisual}} | ||
+ | |values={{values|strings|Animations}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | This is a list of animations the game will use whenever a warhead with {{TTL|Conventional|yes}} detonates on a tile that contains {{TTL|Land|Water}}. | ||
+ | |||
+ | An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index. |
Revision as of 00:31, 8 March 2009
Flag: | SplashList |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.