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Difference between revisions of "SplashList"

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(Updating per DCoder's info.)
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{{DeeZireInclusion}}<br />
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{{Flag
List of animations to display when a warhead with Conventional=yes set impacts on water. The animations must be from the [Animations] list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AudioVisual}}
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|values={{values|strings|Animations}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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}}
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This is a list of animations the game will use whenever a warhead with {{TTL|Conventional|yes}} detonates on a tile that contains {{TTL|Land|Water}}.
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An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.

Revision as of 00:31, 8 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SplashList
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual


This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.

An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.