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Difference between revisions of "Splits"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{values|boolean}} |default=false |types={{Categ|Projectiles}} |fs=yes }} Defines whether the projectile splits i...")
 
(Speed=19 is roughly correct. Internally, it is transformed (Value * 256 / 100 = real speed))
Line 12: Line 12:
 
{{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly.
 
{{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly.
  
The speed for the new projectiles is hardcoded to 50. The {{f|AirburstWeapon}}s {{f|Damage}} is always multiplied by 10.
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The speed for the new projectiles is hardcoded to about 19. The {{f|AirburstWeapon}}s {{f|Damage}} is always multiplied by 10.

Revision as of 21:54, 9 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Splits
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Projectiles


Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.

RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly.

The speed for the new projectiles is hardcoded to about 19. The AirburstWeapons Damage is always multiplied by 10.