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Splits

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Revision as of 04:16, 7 April 2014 by AlexB (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{values|boolean}} |default=false |types={{Categ|Projectiles}} |fs=yes }} Defines whether the projectile splits i...")
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Flag: Splits
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Projectiles


Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.

RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly.

The speed for the new projectiles is hardcoded to 50. The AirburstWeapons Damage is always multiplied by 10.