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Difference between revisions of "SpyMoneyStealPercent"
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− | {{ | + | {{Flag |
− | The percentage of total credits possessed by an enemy player that a | + | |values={{Values|percent}} |
+ | |default=5% | ||
+ | |types={{Categ|General}} | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | The percentage of total credits possessed by an enemy player, that will be stolen by a <tt>[[Agent]]=yes</tt> infantry, after it enters a structure with a positive [[Storage]] value. | ||
+ | |||
+ | ==See also== | ||
+ | * [[The Infiltration System#ra2yr|Infiltration system]] |
Latest revision as of 19:24, 7 June 2015
Flag: | SpyMoneyStealPercent |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 5% |
Applicable to: | General |
The percentage of total credits possessed by an enemy player, that will be stolen by a Agent=yes infantry, after it enters a structure with a positive Storage value.