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Difference between revisions of "Squad"

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(Modified with DCoder's info.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Unknown. In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate does bestow some effect, however this property is unknown and is yet to be determined - collecting the crate usually gives the player a small amount of money which is an indication that the object collecting the crate already has the property which the crate bestows (you get the same effect when a 'cloaked' unit collects a 'cloak' crate).
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|name={{PAGENAME}}
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|files=Rulesmd.ini
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|values=Crate Parameters
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|types=[[Powerups|[Powerups]]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|ets=yes
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}}<br />
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In [[Red Alert]], this power up gave the player a random squad of infantry although this does not function in [[Red Alert 2]]. The crate defaults to the action of the [[Money]] crate instead, granting the player a sum of cash.

Latest revision as of 20:48, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Squad
File(s): Rulesmd.ini
Values: Crate Parameters
Applicable to: [Powerups]



In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate defaults to the action of the Money crate instead, granting the player a sum of cash.