ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "StartSound"

From ModEnc
Jump to: navigation, search
 
(Updated Template; Reworded for Clarity)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies the sound to be played from the SOUND file when this animation is spawned. Default is none.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values={{Values|strings|Names of [[Sound]]s}}
 +
|default=none
 +
|types={{Categ|SuperWeaponTypes}}
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.

Revision as of 07:05, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from Template:TTL [[[:Template:TTL]]]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.