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Difference between revisions of "StartSound"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the sound to be played from the SOUND file when this animation is spawned. Default is none.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|strings|Names of [[Sound]]s}}
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|default=none
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|types={{Categ|SuperWeaponTypes}}
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|yr=yes
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|rp=yes
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}}
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.

Latest revision as of 03:46, 11 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.