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Difference between revisions of "StartSound"

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m (Replacing Template:TTL with Template:F.)
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
 
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
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Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.<br />
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(Yuri's Revenge Only)

Revision as of 03:43, 11 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.


Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.

(Yuri's Revenge Only)