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Difference between revisions of "SubjectToWalls"

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m (Cross-categories, wee)
m (Bad bad bad logic error)
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{{flag|name=SubjectToWalls|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types=projectiles|games=RA2/YR}}
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{{flag
 +
|name=SubjectToWalls
 +
|files={{Categ|rules(md).ini}}
 +
|values=boolean(yes/no)
 +
|special=none
 +
|default=no
 +
|types={{Categ|Projectile|Projectiles}}
 +
|games=[[RA2]], [[YR]]
 +
}}
  
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br />
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This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br />
Mind that [[IsLaser]]=yes weapons with warhead set to [[Wall]]=yes will be able to fire over walls even if this setting says it shouldn't.
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Mind that <tt>[[IsLaser]]=yes</tt> weapons with warhead set to <tt>[[Wall]]=yes</tt> will be able to fire over walls even if this setting says it shouldn't.
 
 
[[Category:INI Flags]]
 
[[Category:rules(md).ini Flags]]
 
[[Category:Projectile Flags]]
 

Revision as of 08:07, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SubjectToWalls
File(s): rules(md).ini
Values: boolean(yes/no)
Special Values: none
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.

Mind that IsLaser=yes weapons with warhead set to Wall=yes will be able to fire over walls even if this setting says it shouldn't.