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Difference between revisions of "Suicide"

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m (Template Updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Boolean(yes/no)
 
|values=Boolean(yes/no)
|special=None
 
 
|default=No
 
|default=No
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]}}
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes}}
  
 
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if <tt>[[Explodes]]=yes</tt> is set, causes the unit to fire its <tt>[[DeathWeapon]]=</tt> or, failing that, its <tt>[[Primary]]=</tt> at itself. It is only used on the Demo Truck and the IFV (special case, see <tt>[[Gunner]]=</tt>).
 
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if <tt>[[Explodes]]=yes</tt> is set, causes the unit to fire its <tt>[[DeathWeapon]]=</tt> or, failing that, its <tt>[[Primary]]=</tt> at itself. It is only used on the Demo Truck and the IFV (special case, see <tt>[[Gunner]]=</tt>).

Revision as of 12:35, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): Rules(md).ini
Values: Boolean(yes/no)
Default: No
Applicable to: Weapons


If set, Suicide=yes causes the unit firing this weapon to die immediately after firing. Which, if Explodes=yes is set, causes the unit to fire its DeathWeapon= or, failing that, its Primary= at itself. It is only used on the Demo Truck and the IFV (special case, see Gunner=).