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Difference between revisions of "Suicide"

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m (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
(Reverted to referring to script actions)
 
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{{flag
 
{{flag
 
|values={{values|Boolean}}
 
|values={{values|Boolean}}
|default=No
+
|files={{Categ|ini=ai}}, {{Categ|maps}}
|types={{Categ|Weapon|Weapons}}
+
|types={{Categ|TeamTypes}}, {{Categ|Weapon|Weapons}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes}}
+
|ares=yes}}
  
==In Rules(md).ini==
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==In [[TeamTypes]]==
  
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
+
{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details.
  
===Notes===
+
==In [[Weapons]] ({{ra2}} and {{yr}})==
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]).
 
  
==In [[TeamTypes]]==
+
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an [[AircraftTypes|AircraftType]], it will cause an Internal Error (EIP 00417D05). If the weapon is fired as {{f|DeathWeapon|link}}, it does not cause problems with AircraftTypes.
  
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check [[Aggressive]] for details.
+
===Notes===
 +
* An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}).

Latest revision as of 11:37, 7 June 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes, Weapons


In TeamTypes

Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.

In Weapons (Red Alert 2 and Yuri's Revenge)

Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

  • An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).